The Creative eCommerce Lions celebrate creative, commercial ecommerce, payment solutions and innovation.
Entries will need to demonstrate how the innovation and optimisation of the customer journey led to increased consumer engagement and commercial success. A number of criteria will be considered during judging and weighted as follows: 30% Idea, 20% strategy, 20% execution, 30% results.
Creative eCommerce Lions Sections
A. Creative eCommerce: Sectors
The same entry can be submitted only once in this section.
A01Food & Drink
All food and drinks.
Beauty, cleaning products, other household goods, other FMCG.
Pharma, OTC drugs, wellness.
Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables.
Vehicles, other automotive.
Retail, eCommerce, restaurants, fast food.
Travel, tourism, transport.
Live events, museums & galleries, gambling, sports, gaming, other recreation.
A09Media / Entertainment
Music, film, television, publications & media, books, news, digital platforms, other media.
A10Consumer Services / Business to Business
Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms.
A11Not-for-profit / Charity / Government
Government, public information, other not-for-profit, military, charities, non-profit.
A12Corporate Social Responsibility (CSR) / Corporate Image
Non-product based social responsibility campaigns aimed to address social, ethical and environmental issues. Corporate Image campaigns including event sponsorship to build the image/ raise the profile/ shape the perceptions of a brand.
B. Use of Technology
B01Payment Solutions: Software & Apps
Creative use of payment solution software & apps, mobile wallets and reward programs to effectively incentivise purchasing and/or engage consumers (including social verification & biometric data).
B02Payment Solutions: Devices & Technology
Payment enabled devices, including automation, delegated authority, hyper convenience and order buttons that increase speed, responsiveness and general user experience.
Dynamic content campaigns based on consumer data and insight. Including content from websites, videos, emails, social and blogs. You must demonstrate how the content enriched the user’s online shopping experience by driving engagement and achieving results.
Campaigns that use messaging services, chatbots and customer assistance to improve the online shopping experience through real-time, personalised customer engagement.
C03Retail Promotions & In-store IntegrationNew!
Creative use of multi-channel digital technology to enhance the in-store experience including promotions, gaming proximity activation, geofencing, app and social integration and VR experiences
Entries into this category must outline how they have pushed the boundaries and demonstrated outstanding loyalty marketing innovation in a campaign, initiative or programme to strengthen relationships with customers and increase sales and awareness
C05Social Business & Commerce
Campaigns that harness social platforms to engage consumers and drive business results.
D. User Experience
D01UX, UI & Journey Design
The interactive journey created through the transference of a brand’s visual assets to an online shopping platform based on browsing and purchase behaviour. Including user experience patterns, conventions, preferences and branding to improve the online shopping experience and to increase sales.
Entries into this category will outline how they created an exceptional eCommerce website either B2B or B2C. Entries will outline the seamless user experience, functionality & the conversion rate of the website in order to drive sales.
D03Predictive Data Targeting
Creative campaigns that use data to accurately predict and recommend products or services which are then presented through website, email, apps or other forms of messaging. Including database targeting and segmentation.
D04Cross-channel Digital Technology
Creative use of cross-channel digital technology to enhance the online experience. Including use of social platforms, websites, banners and other digital platforms.
E. Excellence in Creative eCommerce
Campaigns that creatively utilise digital and social media platforms and networks to attract new customers, encourage customer activity and increase overall transaction value.
Campaigns that creatively utilise digital and social media platforms and networks to maintain engagement, enhance customer relations and drive new business.
E03End to End Customer Journey
Celebrating the successful strategic planning of the entire customer journey; following the consumer from initial awareness of a product/service through to post-purchase customer service & communications.
E04Business Transformation New!
Innovative eCommerce solutions to business challenges. Entries will need to demonstrate a comprehensive change in business process or structure through technological and/or strategic transformation. The jury will reward scalable solutions that have a tangible impact on the business model, culture, customer/employee experience, driving measurable growth and transforming how the business operates.
F. Culture & Context
Campaigns for brands distributed in a single locality or market which resonated with a specific target audience.
Celebrating the success of disruptive, game-changing work for an aspiring brand that uses progressive thinking and innovative creativity to challenge the status quo.
Campaigns that aired or ran in a single country / region / market. Entries should describe how the campaign was designed for the specific target market.
F04Social Behaviour & Cultural InsightNew!
Campaigns inspired by a specific audience / community, hinging on identifiable social behaviour or cultural insights.
F05Breakthrough on a BudgetNew!
Strategic and creative use of modest budgets and/or resources to create maximum impact.
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Creative eCommerce Lions Jury Full jury announced in 2019
Daniel Bonner President
Global Chief Creative Officer, Wunderman
Appointed to lead the creative capabilities of Wunderman Worldwide, Daniel is responsible for helping our clients to be 'Future Ready' through the innovative application of creativity, data and technology to inspire their customers to take action through unique, indispensable experiences that make a difference.Prior to Wunderman, Daniel joined Razorfish in 2011 as Chief Creative Officer after 14 years as a leader with AKQA.Daniel believes we should not be making people want stuff but make the stuff people want. For brands this requires a transformation in thinking, interaction, digital products and utility driven services if they are to keep the promise they make to their audiences and play a meaningful role in a connected world.As well as working with clients, Daniel has produced best practice workshops for the Design Museum, London in their education program. He has also served as judge and chairperson for the leading UK, European and global creative award initiatives in advertising, effectiveness, innovation and design.Daniel is one of the worlds most awarded creative directors and is regularly recognised for his contribution to both creativity and innovation - this includes being listed every year for the last 3 years in BIMA's annual roll call of the top pioneers in the UK and Campaign magazine have regularly included Daniel in their top 20 creative directors as part of their own annual industry review.Further highlights among these accolades include Daniel being named the No.1 Digital Creative Director in the UK by Campaign, being invited as a Fellow into the Royal Society of Arts for his contribution to digital advertising and most recently in 2016 he was named 'Influencer of the Year' by the global creative industry network, Creativepool.
Past winners of the Creative eCommerce Lions
Xbox Design Lab Originals: The Fanchise Model
2018 · McCANN LONDON for Microsoft
Grand Prix CREATIVE ECOMMERCE > CREATIVE ECOMMERCE: SECTORS > MEDIA / ENTERTAINMENT
Back in 2016, Xbox launched Design Lab, an e-commerce store for customising controllers. However, in 2017, they approached us with a problem: Design Lab’s customisable controllers are relatively expensive, retailing at 50% more than standard controllers, which was proving to be a barrier to purchase. With concerns within the gaming community around the high cost of gaming, how could Xbox take cost out of the equation, in order to increase sales of Design Lab controllers?